Very strong against fighters, corvettes, destroyers, and in some cases frigates as well Only carry enough fighters to fill your FC and leave your BS hangars empty as shield raping is too essential to the Battleship spec. Very difficult to one shot or get good ratios againstĪ stronger, but less efficient alternative to Heavy Cruisers.įighters/Fleet Carriers(1 for each 8 BS) – Improves ratios in some cases. Should be a very small portion of your fleet.Įssential for defeating leviathans in blob crashes These are essential to kill large fighter fleets before they can deal their damage to more vulnerable fleets and are also great or killing capital ships.įighters/Fleet Carriers(1 for each 15 HC’s) – Improves ratios against capitals and bases, but weakens shield raping strength.Ĭorvettes/Destroyers – Improves ratios against capitals and bases without fighter cover. Probably the most important spec in any blob crash. High versatility, able to attack nearly anything effectivelyĭoesn’t get ideal ratios against any target Other primary spec units – Mixing these absolutely ruins your ratios. I would not add anything to this fleet spec, it is already very versatile and can be weakened significantly by dilution.įleet Carriers – Loses the speed advantage of cruisers versus HC’s.Ĭorvettes/Destroyers – Do not improve ratios enough to justify the increased fighter drops necessary to make them effective. While almost never ideal, it is fair against almost anything. The workhorse fleet of AE, it is incredibly versatile. Great versatility, lots of target optionsĬan be used like a fighter swarm when necessaryĬan one-shot most fleets of the same size.Įxtremely weak against P-shields and dreadnoughts Weak against base defenses for a large part of mid-gameįrigates give outstanding speed and give extremely good ratios with a relatively small amount of fleet.īattleships/Dreadnoughts – Can be used to finish capital fleets or to shield rape small fighter fleets, should be a very small portion of your total fleet.Ĭarriers/Fleet Carriers – Defeats the entire purpose of having frigates, your frigates are your carriersĬorvettes/Destroyers – contrary to popular belief, these actually worsen ratios for frigate fleets Large portion of your fleet is non-combat Must have a great deal more fleet than your target Heavy Cruisers/Battleships – Can be used to improve ratios against very large capital fleets, should be a very small portion of your total fleet.Ĭarriers – Fleet Carriers are much more versatile and cost efficient and I would not recommend mixing the 2 together.įrigates/Cruisers – Share all the same weaknesses as fighters, these will dilute your fleet for no gain Leviathan – Used only when the 5% armor bonus can save more than 40K fighters. Therefore enough fighters can kill anything for incredible ratios. The fighter swarm works on the principle that fighters are the most armor/cost efficient unit in the game and that all units deal 1% of their damage regardless of shield strength. While it is possible to mix these specs, it is generally not recommended as this is like having 2 half-power mobiles. These specs will not include recycler counts, but keep in mind that about 15% of your fleet should be recyclers. So from now on, when you ask me about fleet specs, you’ll get a link to this topic. In truth, the answer is not even the same from day to day as new things are always being tried. I’ve received many questions about fleet specializations, or specs, over the years and it’s not a question you can answer quickly or easily. (Note: not quite true for Metal-3 yet, but close.) The value shown is the number of additional available slots above the number of available slots of the worst astro.Astro Empires Fleet Specs Basic Guide by xJudicatorx To simplify the analysis, all slots are reduced by the value of the wost astro/slot on the table. Slot-1 is omitted because in every case it was the worst Each Slot is an orbit, and the number in the “Slot-x” columns is the net number of available slots after subtracting the Urban Structures needed to populate and enough natural power plants (Solar, Gas) to provide the non-Urban, non-Plant area. The following is processed data based on the various terrains as reported in AE’s Tables on Babylon server.
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